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Unity Companion RPG

A mobile 2D companion and academy management RPG learning project exploring progression, character systems, and daily interaction loops.

Role
Game systems design and Unity development practice
Status
Learning project
Year
2026
Stack
  • Unity
  • C#
  • 2D mobile
  • Game systems

Overview

This project is a placeholder case study for a mobile 2D companion RPG with academy management elements. The page is intended to document systems thinking, development practice, and iteration on character progression loops.

Design Focus

The project can highlight companion behavior, resource pacing, player routine, and the relationship between narrative tone and game mechanics. It is useful as a learning record as well as a design sample.

What To Add Later

  • Gameplay loop notes and screenshots.
  • System diagrams for progression and academy management.
  • Notes about Unity implementation challenges.
  • Playtest observations and revisions.