Experience

Professional Summary

Producer and Project Manager with a technical background in Unreal Engine, C++, and game systems design. Experienced in managing game, software, and CRM product development, including sprint planning, requirements management, documentation, Git workflows, stakeholder communication, and MVP delivery. Strong at connecting production, design, development, and analysis by turning business goals into clear tasks, structured documentation, and trackable delivery processes.

Current Position

Cascade Kilter

Project Manager

Current

May 2026 — Present

Managing CRM product development and participating in research into the use of AI agents for future commercial products.

Selected responsibilities and achievements

  • Gather, clarify, and structure customer requirements.
  • Convert requirements into specifications and actionable development tasks.
  • Coordinate priorities and monitor delivery.
  • Maintain communication between the customer and development team while documenting agreements and requirement changes.
  • Research practical commercial applications of AI agents.

Relevant skills and tools

  • Requirements Management
  • Task Decomposition
  • Delivery Coordination
  • Stakeholder Communication
  • CRM Product Development
  • Documentation
  • AI-agent Product Research

Previous Roles

  1. Rive Studio

    Project Manager

    January 2025 — November 2025

    Managed delivery processes for two MVP-stage projects: an Unreal Engine game and an Electron / JavaScript desktop application.

    Selected responsibilities and achievements

    • Managed production planning and delivery coordination across two MVP-stage projects.
    • Organized sprint planning around weekly client meetings, priorities, progress, and delivery constraints.
    • Prepared progress and workload reports for management and clients.
    • Configured Jira workflows and automations, structured Confluence documentation, and introduced a unified Git Flow.
    • Developed a phased desktop-application MVP plan, collaborated on architecture, presented the MVP, and prepared test cases.

    Relevant skills and tools

    • Project Management
    • Sprint Planning
    • MVP Planning
    • Jira
    • Confluence
    • Git
    • Git Flow
    • Client Communication
    • Reporting
    • Unreal Engine
    • Electron
    • JavaScript
    • Product Testing
  2. Next Genium

    Project Manager

    September 2024 — November 2024

    Managed documentation, roadmap structure, and production tracking during pre-production and A-slice planning.

    Selected responsibilities and achievements

    • Reorganized fragmented documentation, boards, notes, and files around game mechanics.
    • Created a production registry in Confluence.
    • Tracked deadlines, asset status, and development progress.
    • Structured an enemy-development pipeline around existing assets and clear production stages.
    • Created a roadmap leading to the A-slice and improved production visibility.

    Relevant skills and tools

    • Project Management
    • Production Tracking
    • Roadmapping
    • Confluence
    • Documentation
    • Asset Pipeline Design
    • Pre-production
    • A-slice Planning
    • Task Structuring
  3. Next Genium

    Middle Unreal Engine C++ Developer

    September 2023 — August 2024

    Worked on gameplay architecture, combat systems, abilities, UI systems, and technical development processes.

    Selected responsibilities and achievements

    • Contributed to Unreal Engine gameplay architecture and developed combat-flow systems.
    • Created a Combatant System supporting combat participants, turns, rounds, and battle flow.
    • Implemented gameplay effects, abilities, targeting, and environment interactions with Unreal Gameplay Ability System.
    • Developed Action Bar and Combat UI systems, delegate-driven updates, and context-sensitive mouse controls.
    • Prepared technical test assignments, participated in interviews, and performed code reviews.

    Relevant skills and tools

    • Unreal Engine
    • C++
    • Unreal Gameplay Ability System
    • Gameplay Architecture
    • Combat Systems
    • Ability Systems
    • UI Systems
    • Delegates
    • Code Review
    • Technical Interviews

Education

  1. HSE University

    Master's Degree

    August 2023 — August 2025

    Game and Interactive Media Design

  2. HSE University

    Bachelor's Degree

    August 2019 — August 2023

    Computer Technology / Computer Systems Technology

Teaching Experience

Synergy University

Course Instructor — Unreal Engine 5 Game Developer

Authored and taught Module 3 of the Unreal Engine 5 Game Developer course.

Selected responsibilities and achievements

  • Authored and taught Module 3 of the course.
  • Prepared educational materials.
  • Explained technical and production concepts in a structured way.

Relevant skills and tools

  • Teaching
  • Curriculum Development
  • Unreal Engine 5
  • Technical Communication
  • Mentoring

Skills & Tools

Core production, product, design, and technical competencies used across games and software development.

Production & Management

  • Sprint Planning
  • Roadmaps
  • MVP Planning
  • Software Product Development
  • Production Tracking
  • Task Decomposition
  • Stakeholder Communication
  • Requirements Management
  • Delivery Coordination

Tools & Processes

  • Jira
  • Confluence
  • Git
  • Git Flow
  • ChatGPT
  • OpenAI Codex
  • Process Automation
  • Meeting Documentation
  • Reporting

Game Development

  • Unreal Engine
  • C++
  • Gameplay Systems
  • Combat Systems
  • Ability Systems
  • UI Systems
  • Technical Design

Leadership

  • Team Coordination
  • Client Communication
  • Code Review
  • Technical Interviews
  • Mentoring
  • Cross-functional Collaboration

Design & Storytelling

  • Game Design
  • Narrative Design
  • Creative Direction
  • Storytelling
  • Worldbuilding
  • Dialogue Writing

Resume Downloads

Download my CV in English or Russian.